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Understanding Comics: The Invisible Art


by Scott McCloud
Understanding Comics: The Invisible Art
List Price: ££14.99
Our Price: ££5.49
Your Save: £ ( % )
Availability: Usually dispatched within 24 hours
Manufacturer: HarperCollins
Average Customer Rating: Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5

Buy it now at Amazon.com!

Binding: Paperback
Dewey Decimal Number: 741.5
EAN: 9780060976255
ISBN: 006097625X
Label: HarperCollins
Number Of Items: 1
Number Of Pages: 224
Publication Date: 1994-05-06
Publisher: HarperCollins
Studio: HarperCollins

Related Items

Spotlight customer reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: A Brilliant Look at the Psychology, Physiology, and Effectiveness of Comic Strips and Books

Comment: This is an important book that everyone should read. I would give it twenty stars if I could.

I've long been interested in both art and comic books (I have collected them for over 50 years). While the library shelves are full of wonderful books that explain what traditional artists are trying to do and why they succeed, I've often found the books to be pretty boring. In recent years, such books have gotten bogged down into abstruse language that is much less appealing than the art which is the subject.

But in those years, I've never seen anything that was very helpful in discussing the rules of comic art, except some books about pop art when that was popular that examined how the pop art was different from comic art. Naturally, I was blown away when I found that Understanding Comics is a far more comprehensive, thoughtful, and accessible book about interaction with art than I have ever read. Although the subject is ostensibly comic strips and comic books, it's clear to me that that Mr. McCloud has a deep and powerful understanding of all art. Some of his conceptual displays of where different forms of art fall in different dimensions of choice (degree of realism, abstraction, and message) are unbelievably powerful.

I hope that some art historian will stumble on this book and recast the history of art to explain and relate different styles to one another using this book's methods. There would be a lot more art lovers if that were the case.

Ultimately, the book's main benefit is to help the reader appreciate that comic art can be a higher and more effective form of art than either pure images or written words by requiring a mastery of more elements . . . elements that are more powerful in grabbing attention and conveying meaning.

Yet the book stays in humble form, a comic book. The powerful ideas sneak up on you as Mr. McCloud deconstructs the elements of comic art expression into chapters on defining what kind of art comics are ("sequential art" for short); explaining where various comics fall on the spectrum of reality, story, and abstraction; the way we fill in the spaces around the lines and between panels with our minds, allowing us to participate in creating the story and the experience; how time is expressed in various ways; the role of lines in creating our understanding and responses; how words and images can interact; a conceptual look at creating comic art; the effect of color; and a synthesis of the book in historical and conceptual terms.

If you want to enjoy both traditional art and comic art more, read this book. It's the Rosetta stone for non-artists in appreciating the images, stories, and messages that artists want to share with us through these media. You'll never be the same . . . and the change will be good for you!

Bravo, Mr. McCloud!



Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Eye-opening

Comment: A colleague who produces comics recommended this book to me as the definitive guide to the subject, and he was right. McCloud uses comic-strip techniques as elegant proof of the fact that comics really can get a message across to their audience. Apart from its obvious how-to value, this book is also a handy defence against the intellectual snobs who deride the medium (yes, that was me, once upon a time) because of its thoroughly researched and - dare I say it - scholarly approach. It's a surprising, enjoyable and educational guide by someone who clearly loves his work. I'll never see comics the same way again.


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Eye-opening

Comment: There are precious few books around that really treat the comics medium seriously, or fully explore what is and may be possible in that medium. Scott McCloud's "Understanding Comics" is one of the few and - for me - is the best of the bunch.

This book has tonnes of things going for it: McCloud's enjoyable and accessible cartoon-style delivery, which is itself a brilliant demonstration of how powerful a communication tool comics can be ... the infectious passion he has for his subject ... the bountiful results of his serious research and scrutinization ... I could go on.

Perhaps the best thing about "Understanding Comics", though, is McCloud's sheer imagination. When it comes to comics, he has a way of thinking and seeing that is almost completely uninhibited by any preconceptions. The result: he's constantly chucking ideas at you that surprise you and make you re-think about comics, writing, art and perception. You might not agree with everything he says, but the point is you're thinking about something you'd never have considered before. It's a truly eye-opening piece of work.

For readers and writers of comics alike, "Understanding Comics" is invaluable in helping you to appreciate 'sequential art'. For those who have never considered comics worth bothering about ... I urge you to get this book and read it. I guarantee it will make you think again, about comics in particular and art in general.

One final note: as I'm sure Scott McCloud himself would say, don't stop here. Check out other works such as "Comics and Sequential Art" by Will Eisner, or Alan Moore's essay "Writing for Comics". And any sequential art you can lay your hands on!


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: A must-have for serious cartoonists

Comment: This is one of the true necessities for anyone serious about cartooning and what Eisner calls "sequential art". It is NOT a how-to-draw book. Rather, it discusses the nature of drawing and cartooning, and how concepts are depicted through the pen - all with a very personal touch, the author speaking directly to you through the medium of cartooning. McCloud also examines the evolution of true comics from basic drawing, and how the "language" of cartooning has come to differ in different cultures. This book will make you think long and hard about the subject and what you do in it yourself.


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Comics shed a light on shoe-string animation

Comment: This books on undestanding comics is a must read for anyone involved with visual and textual communications of any sort.

History, constructs, and the means of communicating beyond the constraints of a medium, such as two-dimensional paper, in this case, provides ample ammunition for lateral thought.

Personally I found this book not only informative and inspiring, but also thought provoking. The impact has been such, that the ideas will be adapted to a shoe-string animation project.



Editorial Reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: A Brilliant Look at the Psychology, Physiology, and Effectiveness of Comic Strips and Books

Comment: This is an important book that everyone should read. I would give it twenty stars if I could.

I've long been interested in both art and comic books (I have collected them for over 50 years). While the library shelves are full of wonderful books that explain what traditional artists are trying to do and why they succeed, I've often found the books to be pretty boring. In recent years, such books have gotten bogged down into abstruse language that is much less appealing than the art which is the subject.

But in those years, I've never seen anything that was very helpful in discussing the rules of comic art, except some books about pop art when that was popular that examined how the pop art was different from comic art. Naturally, I was blown away when I found that Understanding Comics is a far more comprehensive, thoughtful, and accessible book about interaction with art than I have ever read. Although the subject is ostensibly comic strips and comic books, it's clear to me that that Mr. McCloud has a deep and powerful understanding of all art. Some of his conceptual displays of where different forms of art fall in different dimensions of choice (degree of realism, abstraction, and message) are unbelievably powerful.

I hope that some art historian will stumble on this book and recast the history of art to explain and relate different styles to one another using this book's methods. There would be a lot more art lovers if that were the case.

Ultimately, the book's main benefit is to help the reader appreciate that comic art can be a higher and more effective form of art than either pure images or written words by requiring a mastery of more elements . . . elements that are more powerful in grabbing attention and conveying meaning.

Yet the book stays in humble form, a comic book. The powerful ideas sneak up on you as Mr. McCloud deconstructs the elements of comic art expression into chapters on defining what kind of art comics are ("sequential art" for short); explaining where various comics fall on the spectrum of reality, story, and abstraction; the way we fill in the spaces around the lines and between panels with our minds, allowing us to participate in creating the story and the experience; how time is expressed in various ways; the role of lines in creating our understanding and responses; how words and images can interact; a conceptual look at creating comic art; the effect of color; and a synthesis of the book in historical and conceptual terms.

If you want to enjoy both traditional art and comic art more, read this book. It's the Rosetta stone for non-artists in appreciating the images, stories, and messages that artists want to share with us through these media. You'll never be the same . . . and the change will be good for you!

Bravo, Mr. McCloud!



Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Eye-opening

Comment: A colleague who produces comics recommended this book to me as the definitive guide to the subject, and he was right. McCloud uses comic-strip techniques as elegant proof of the fact that comics really can get a message across to their audience. Apart from its obvious how-to value, this book is also a handy defence against the intellectual snobs who deride the medium (yes, that was me, once upon a time) because of its thoroughly researched and - dare I say it - scholarly approach. It's a surprising, enjoyable and educational guide by someone who clearly loves his work. I'll never see comics the same way again.


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Eye-opening

Comment: There are precious few books around that really treat the comics medium seriously, or fully explore what is and may be possible in that medium. Scott McCloud's "Understanding Comics" is one of the few and - for me - is the best of the bunch.

This book has tonnes of things going for it: McCloud's enjoyable and accessible cartoon-style delivery, which is itself a brilliant demonstration of how powerful a communication tool comics can be ... the infectious passion he has for his subject ... the bountiful results of his serious research and scrutinization ... I could go on.

Perhaps the best thing about "Understanding Comics", though, is McCloud's sheer imagination. When it comes to comics, he has a way of thinking and seeing that is almost completely uninhibited by any preconceptions. The result: he's constantly chucking ideas at you that surprise you and make you re-think about comics, writing, art and perception. You might not agree with everything he says, but the point is you're thinking about something you'd never have considered before. It's a truly eye-opening piece of work.

For readers and writers of comics alike, "Understanding Comics" is invaluable in helping you to appreciate 'sequential art'. For those who have never considered comics worth bothering about ... I urge you to get this book and read it. I guarantee it will make you think again, about comics in particular and art in general.

One final note: as I'm sure Scott McCloud himself would say, don't stop here. Check out other works such as "Comics and Sequential Art" by Will Eisner, or Alan Moore's essay "Writing for Comics". And any sequential art you can lay your hands on!


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: A must-have for serious cartoonists

Comment: This is one of the true necessities for anyone serious about cartooning and what Eisner calls "sequential art". It is NOT a how-to-draw book. Rather, it discusses the nature of drawing and cartooning, and how concepts are depicted through the pen - all with a very personal touch, the author speaking directly to you through the medium of cartooning. McCloud also examines the evolution of true comics from basic drawing, and how the "language" of cartooning has come to differ in different cultures. This book will make you think long and hard about the subject and what you do in it yourself.


Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5

Summary: Comics shed a light on shoe-string animation

Comment: This books on undestanding comics is a must read for anyone involved with visual and textual communications of any sort.

History, constructs, and the means of communicating beyond the constraints of a medium, such as two-dimensional paper, in this case, provides ample ammunition for lateral thought.

Personally I found this book not only informative and inspiring, but also thought provoking. The impact has been such, that the ideas will be adapted to a shoe-string animation project.


As all good card-carrying comic-book fans know, their sheer passion will never overcome narrow-minded critics and their baying cries of derision. There is far more to this perpetually underrated medium than a mix of art and prose. With this indispensable, spellbinding tome, writer/artist Scott McCloud rises to the challenge of dissecting what remains the most enigmatic of art forms. After all, says McCloud, "No other art form gives so much to its audience while asking so much from them as well". Over the course of 215 impeccably formed pages, McCloud joyously exposes and deconstructs a hidden world of icons in a most literate and valid manner. His charming guidance finds a place where Time and Space is effortlessly malleable and the reader is both a willing accomplice and necessary vessel for comics' singular magic. Cunningly presented in comic form, McCloud (or his comic equivalent) conducts a journey that spans thousands of years, taking in art from Prehistoric Man to the Egyptians to Van Gogh to Jack Kirby. Never has psychological and cultural analysis been so understandably clear, beautifully aided by clever visuals and his truly infectious love for the medium. By the end of this funny, charming, rare and exciting book, you'll not doubt the notion that a comic book "...is a vacuum into which our identity and awareness are pulled ... an empty shell that we inhabit which enables us to travel to another realm". A fine exchange for a little faith and a world of imagination. --Danny Graydon

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